Life Lessons from TETRIS

Creating right conditions for the right time even if it is not now.

Those who have played Tetris are familiar with series of unfitting, out of place bricks at one go that just wouldn’t fit anywhere. What do you do in that case?…you just put them where they could be least harmful in the wall, where there is still promise of fixing the gap in the future. And when the time is right and you get the right bricks it all falls into place. I guess life is a lot like that too. In tough times instead of giving up you still play what comes your way and put things in the least harmful places at that time, even if they are painful but making sure that they still can be fixed when the time is right again. And when it is, you will have your perfect wall.

Kim’s iPhone

A weekend project in (fake stop) animation talking about usability of iPhone. Done in 8 hrs.

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Co-Creation Activities

Biggest learning from the workshop today on how to plan a successful co-creation activities with the users.

1. Ask them to build things from their personal experience.

2. Then ask them to reflect on it.

3. Only then ask them to create something new.

Better chances of success this way or at least this is what we learnt today.

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3 min podcasts

Brendon has introduced us to this really efficient and effective tool of video podcasting. These really low res ( content and not pixel quality) videos shot mostly on iPhone document the gist of the stage we are at in the design process. Efficiency comes in two ways-

1. The 3 minutes constraint makes us figure out the most relevant and important steps and outcomes of that stage for ourselves.

2. Video is a really powerful tool to communicate. Sketches, doodles and even text comes to life in these videos and makes it easier and far more interesting for a viewer to get a good picture + they can sustain for three minutes without getting bored :)

You can see the language theory podcast in a previous blog and more process videos are on their way.

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Swedish as a Second Language – Service Design

In order to simplify the brief for myself, I created this visual for the service design project as a starting point. The overarching theme of this project is Language as a participation (language in consideration here being Swedish). The aim is to come up with a service which helps non-native Swedish speakers to integrate in the Swedish society and have a better participation in the culture. Language is one of the main vehicles for such a participation. The course is orchestrated by Brendan Clarke and Euan Frazer from Interactive Institute, Denmark who have been tutoring us through ethnographic course as well. The sponsor for this course is Microsoft, but their involvement and mentorship in the project is still fuzzy.

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The Stranger – Service Design

The whole class was paired up and given literature related to ethnography. I worked with Daniel to present the paper called The Stranger by Alfred Schuetz. Above is my visualization which we used to present the paper to the rest of the paper. The paper talked about the interaction of a stranger with a new group of people and how their interaction shapes and what are the factors that influence their interaction and understanding of the new group by the stranger. It also explains the key responsibilities of a sociologist.

The paper was an interesting read since it articulated a lot of thoughts and methods I have been using for my past research. It always helps to ground one’s methods in established researches. The paper spoke about the trick of being non judgmental during ethnographic researches, which is particularly hard for me since my design mind is so tempted to process any information that comes my way. It took a little bit of training in the following interviews to frame questions and receive responses in nonjudgmental way. I don’t think I am there yet but nothing that one can’t learn with practice.

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Language Theory- Service Design

We began a new course in ethnography three weeks back and the first assignment of the course was to come up with our own theory in language learning and visualize it. I collaborated with Siri Johansson and Daniel Jansson for the assignment and this is what we came up with.

Image

The theory outlines three major steps in the language learning process. First step is when you perceive written or spoken language as one image (if its textual) or a rhythm  ( if its spoken), you are unable to break it down into comprehensible elements. For eg. for a dog the word ‘leash’ is synonymous with going out and not with controlling string. In the second stage you start breaking down the textual or spoken new language into smaller bits and start building associations of these bits with the language you already know. In the third stage you come back full circle into perceiving the language as a whole but with much greater understanding. At this stage you don’t need to consciously break it down into smaller pieces to make sense of it, you look at a word as a whole to understand its meaning rather than reading each alphabet.

During these three stages several factors like people and places boost or slow down the language learning process. Depending on the country you are in you might be forced to use the native language more, like in Seoul, SouthKorea it is hard to find English speakers in the commercial places so you are bound to use more Korean words whereas in Sweden, Swedes switch to English at the slightest sign of discomfort from the foreign visitor, making it hard for visitor to build his Swedish vocabulary.

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Learning over Education: Democratizing Education through the Internet

My paper on the benefits of self initiated online learning over structured school education, specifically in context of the underprivileged children in India was  selected for the SIDeR conference 2012. I was invited to present the paper at the conference which was held in the city of Gothenberg on the west coast of Sweden. Read the full published paper at Learning Over Education 

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100 BPM- CPR Device

The last assignment in the industrial sound design course was to use sound and light to enhance the functionality of a new or an existing product. me and my group chose to design a new product to assist bystanders in giving effective CPR. Go to 100 BPM  to see the project in its entirety. Here’s what the product does.

 

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